That’s Just Your Opinion, Man Or Why People Who Hate Reviews Have Me So Confused (Part 2:  Confusion Boogaloo!)

Last week, we talked a little about why folks seem to have such negative perceptions about reviews.  This week, I’d like to talk a little more about that.  About the things people say in passing about reviews and how flawed some of those particular ideas really are.

We covered the idea of “the reviewer not paying the game enough attention” as well as the idea that reviewers get paid to write reviews.  So let’s tackle some other things that people say that have me totally baffled.

Sometimes, folks misunderstand bias to be a bad thing, but in the same way plants are biased toward the sun, or dragons like treasure, so humans are predisposed to certain formats of media.  Some prefer RTS games.  Some just like a fun platformer.  It's all good.

Like dragons are biased toward treasure, reviewers are biased towards certain themes or game genres.

Why Are You So Biased?

This comes up a lot when people don’t like the review for various reasons.  It might be that the person in question panned the game, or it might be that they’re praising the game without seriously looking at any of the flaws.  Either way, this – to the would-be commenter screams bias, which might also include being “paid to write that review.”

The truth is: everyone is biased in some direction or another.  I’ve been mulling a lot about this idea lately, because I’ve been thinking I want to review things outside of my comfort zone, but the problem for me is that because those things are outside of my comfort zone, I’m probably never going to do them justice.

I’ve talked about this before, but I’m going to bring it up again:  I don’t like shooters ...of any kind.  My very biased and overly opinionated view of shooters is that they’re lowest common denominator games that are played by people with either too much testosterone or who are sadistic to the nth degree.  These people would probably have no trouble with selling their grandma for their next inhale of Call of Duty.  [or whatever’s current in shooter circles right now.]

Now, the truth of the matter’s probably wwwwaaaayyyy more benign.  Those guys who I just wrote off as lowest common denominator pond scum?  They probably buy their girlfriends great anniversary gifts and take long walks on the beach with their dogs reflecting on life, the universe and everything.

But from my biased perspective, all I see is a group of sweaty man-children screaming into microphones about how that guy who just killed them should die in a fire.

So, I could never review a shooter as a result.  And if I did review a shooter, you can imagine that I probably won’t give it terrifically high marks, EVEN IF it is the most innovative shooter, ever.

Bias is OK.  Bias means that the games I love, I really do love with all my heart and soul.  And I will review those games well, paying attention to every little thing – nitpicking them, even.  [I’ve certainly done this before:  I liked the idea of Rise of the Dragon a whole lot, but phooey, that timer!]

My point is, very often, once you “connect” with a reviewer, chances are you’re coming back to that reviewer for their writing [one would hope] but also because their bias – the games they like – meshes well with your own.

Bias is good.

Just like it's easy to lose a piece of a puzzle, so it's sometimes difficult to fit everything you want to say into a review.

Skyrim. A reviewer's dilemma. There will always be missing pieces in any review of that game.

Your Review Is No Good!  You Missed Nitpicky Item Y!

Before we talk about this, we need to talk a little about the review process.  Usually, if you’re doing reviews, and you’re doing them large-scale – I’m talking one after the other in short succession, like you normally would for a paper publication or a site like Twinstiq, chances are, you are SWAMPED with things to review and there’s no good way to get any of your work done on time.

The other big problem with review writing is that – very often – the editor will set a word cap on how much you may write.  If you were reading some of the old magazines in the 80’s or 90’s you would see everything from real short “micro reviews” all the way to six page mammoth spreads that detailed the game in great depth.

What I’m driving at is that UNLESS you were looking at the spread, you could count on having one thousand or so words to get your point across.  If it’s a big game like Skyrim, or even a little one like To The Moon [which is quite complex under the hood, for the story it’s telling and the themes it’s hinting at] as a reviewer, the problem becomes, “what do I talk about?” and inevitably, something slips through the cracks.

So, that mini game that you fell in love with while playing?  The reviewer might have had to skate over that because of the deadline.  Or when you found weapon x hidden in cave y and it changed the game for you?  Maybe the reviewer didn’t have time to go off the beaten path to do that.  Or maybe it was something smaller.  Like how the character jumped between platforms.  All of these things are small things that might have made a momentary impression, but in the grand scheme of things, the reviewer just forgot that particular instant.

Again, this is OK.  Usually, if it’s important enough, the reviewer will tell you about it in a sentence or so.

Conclusion

Lots of people get bent out of shape for all sorts of reasons with regards to reviews.  Over the last two weeks, we’ve talked about some of the issues facing a reviewer.  Ultimately, when next you read something by someone else putting down their thoughts, be glad they were willing to share them with you.  And share back.  There’s never “one true, completely valid opinion.”

But do try and keep it civil.  This works best if we’re having a conversation where differences are expected, not a screaming match in which one side is absolutely right and the other is always wrong.


Images courtesy of Pixabay
Pixabay

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